Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Ember Pistol

Lighter and more mobile versions of cinder rifles, these pistols are standard issue to the Dawn Patrol and many Sarenite authorities across the galaxy. The piercing rounds are shot from the bulky pistol at white-hot temperatures and can set their targets on fire. They are still thought of as a humane weapon by some, as the searing bullets often cauterize the wounds that they make.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Ember Pistol, Glory-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 14; Price 65,800
Hands 1; Proficiency Small Arms
Damage 4d6 P; Range 40 ft.; Critical burn 2d6
Capacity 16 rounds; Usage 1
Bulk L; Special

Ember Pistol, Truth-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 2; Price 525
Hands 1; Proficiency Small Arms
Damage 1d6 P; Range 30 ft.; Critical burn 1d4
Capacity 8 rounds; Usage 1
Bulk L; Special

Ember Pistol, Salvation-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 7; Price 5,700
Hands 1; Proficiency Small Arms
Damage 2d6 P; Range 30 ft.; Critical burn 1d4
Capacity 10 rounds; Usage 1
Bulk L; Special

Ember Pistol, Valor-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 11; Price 23,400
Hands 1; Proficiency Small Arms
Damage 3d6 P; Range 40 ft.; Critical burn 2d4
Capacity 12 rounds; Usage 1
Bulk L; Special